refactoring: change function name
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@@ -8,7 +8,7 @@ pub struct SingletonReader {
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pub whitelist: Vec<Vec<String>>,
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}
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pub fn get_instance() -> Box<SingletonReader> {
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pub fn singleton() -> Box<SingletonReader> {
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static mut SINGLETON: Option<Box<SingletonReader>> = Option::None;
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static ONCE: Once = Once::new();
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@@ -21,7 +21,7 @@ pub fn check_command(
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let mut base64 = "".to_string();
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let empty = "".to_string();
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for line in configs::get_instance().whitelist {
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for line in configs::singleton().whitelist {
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let r_str = line.get(0).unwrap_or(&empty);
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if r_str.is_empty() {
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continue;
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@@ -151,7 +151,7 @@ fn check_obfu(string: &str) -> std::string::String {
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fn check_regex(string: &str, r#type: usize) -> std::string::String {
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let empty = "".to_string();
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let mut regextext = "".to_string();
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for line in configs::get_instance().regex {
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for line in configs::singleton().regex {
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let type_str = line.get(0).unwrap_or(&empty);
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if type_str != &r#type.to_string() {
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continue;
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